Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Thursday, October 6, 2011

Cake for Two

Game: Portal 2

System: PC, Xbox 360, PS3


Release: April 2011

Portal 2, and the original, brings thinking to the first person shooter. A puzzle game at heart that succeeds where others have failed--I'm looking at you Mirror's Edge. The run n' gun formula is set aside, but Valve keeps the Half-Life universe. Players are given a portal gun. It fires two connected way-points that are used to solve various puzzles and eventually escape your prison aka Aperture Laboratories.

Portal 1 was a quick side project that was tossed out to the masses. A two hour jog through a series of test chambers guided by a sadistically  sarcastic AI named GLaDOS. It was an excellent experience that I highly recommend. The game is currently free on Steam and was apart of the Orange Box package on Xbox 360.

The sequel expands the lore and offers a co-op experience like no other. The campaign continues the story of the human Chell--destroyer of GLaDOS. She awakes to Wheatly the robot ball instructing her not to die. He wants to replace the rebooted GLaDOS, and does so with the help of Chell. Of course Wheatly is a dumb-ass and betrays you. Thrown into a vent you and GLaDOS--now hooked up to a potato--discover the original Aperture Laboratories.

J.K. Simmons--aka awesome actor--plays Cave Johnson the founder of all this crazy shit. His recorded instructions lead you through the old school facility with some hilarity. Eventually you return to Wheatly, kick his ass via lunar shenanigans, and return GLaDOS to her former self. Ya ya nerd purest. I left some details out. Can't spoil everything after all.

Gameplay is enhanced with goo. Specifically goo that increases your speed, is bouncy, or smears surfaces white for portal usage. There is also gravity tread mills and light bridges that can act like shields. Add to this the portal gun, and you have a fantastic variety of puzzle based entertainment.

Not impressed? Well how about co-op! That's right. P-body and Atlas are on the case. They do GLaDOS's biding, solve puzzles, and annoy said GLaDOS with human mannerisms. To enjoy this feature I highly recommend starting with a rookie from the get go. Nothing worse then being dragged through a game by someone who's been there before.

Portal 2 is an excellent game. All signs point to Full Price! Yet I'm hesitant to recommend such a purchase. Yes free DLC is on the way, but the puzzles loose their entertainment value quickly. Already knowing the answer to the test hinders the joy found in the journey. Snerts Snazzy Score is On Sale!

Friday, January 8, 2010

Zombie Brians with Grits and Sweet Tea

Game: Left 4 Dead 2

System: Xbox 360 & PC

Release: November 2009

Left 4 Dead was a nice change of pace for the FPS genre. It introduced a frantically fun experience centered on four player co-op. Players were even allowed the opportunity to take on the role of a zombie (aka infected) in a revolutionary versus mode. In short L4D was an awesome unique experience that any fan of zombies or first person shooters could appreciate. Check out my previous review for more details about the first game.

When Valve announced a sequel many fans became angry and went to their ultimate source of venting—the internet. Some even went so far as to start/organize a boycott. I don’t agree with the boycott on principle, but I do understand where the hate is coming from. L4D was light on content, and many believed Valve would continue to release new DLC packs. This wasn’t some imaginary assumption made by a nerd in some basement back east. No. This was what Valve stated, and many (including myself) felt ripped off. This feeling was intensified for console gamers, which lacks the supportive community found on the PC. In hind sight, I should not have purchased L4D and saved my money for the complete experience that is L4D2.

The sequel has everything the original had and more. New weapons, characters, maps, enemies, and equipment create a similar yet different experience. The most obvious difference for weapons is the inclusion of melee. Wield everything from an electric guitar to a katana, and slice n’ dice your way to safety. This new feature is ridiculously fun adding an extra layer of combat to the already solid formula. Guns have also seen an improvement with both selection and performance. The same types—shotgun, smg, assault rifle, hunting rifle, and pistol—exist throughout the game, but there is a greater variety. Pistols, for example, include the traditional 9mm along with the new magnum. Assault rifles include AK47, a three round burst rifle, and the old school M16. The final addition to weapons is special ammo. Incendiary and frag bullets add some extra punch to help players survive this zombie apocalypse. Speaking of survivors, there are four new characters to choose from. Just like the first game, each character fulfils a stereotype. There is little to no developed back story. The only window into their personalities is the various one liners stated throughout the game. At first I was sad not to see the original cast, but they simply didn’t fit the setting. The game takes place in the southern United States and including characters from that region helps develop the atmosphere. Another aspect that improves the immersion factor is continuality between campaigns. The first game had four separate stories with no connection between them other then the characters. The sequel denotes a steady progression from Savannah to New Orleans. Each opening connects to the previous campaign events to their current situation. This seems very small on paper, but is vital to creating an engaging believable world.

The South seems to have had a peculiar effect on the infected. They’ve evolved again into three new types: Charger, Jockey, and Spitter. The first infected mentioned should be pretty self explanatory. Chargers charge grabbing one survivor to pummel while knocking the rest back like bowling pins. Jockey’s are the little brother of hunters. They leap onto survivors, but instead of pinning them, they take control of their movements. This is quite deadly especially near ledges and witches. The final new infected is also self describing. Spitters spit a coercive green goop that spreads across the ground on contact. Killing the Spitter will result in a smaller pool of acid spilling from the corpse. All three new infected throw any L4D vet a curve ball, and really supports the idea of a true sequel. For fans of the first game don’t fret. The original infected squad is still present. Players simply get more zombie action with the sequel.

L4D2—and no that’s not an older model of R2D2—include new game modes like Survival, Scavenge, and Realism. Survival was seen in the DLC content of the first game, but was absent from my previous review. Like Halo: ODST’s firefight, or Gears of Wars horde mode, players will face infinite waves of zombies. The game ends when all the survivors are dead. Scavenge takes the first campaigns finally and turns into a separate game type. Like versus mode, players group up into two teams—infected and survivors. The later attempts to collect gas cans for a get away vehicle while the former attempts to eat their brains. This mode is short yet sweet, and allows players to get the versus experience without going through an hour plus campaign. The final new mode is Realism. This limits the games HUD, decreases body damage against infected, and players use the new defibrillator to revive teammates. This mode can be played on any difficulty, and adds a bit of variety to a repetitious game.

Even if you doubted Valve’s ability to make a genuine sequel, and not an over budget expansion pack, you should give Left 4 Dead 2 a chance. The major changes listed above are just the tip of the ice berg. Many smaller features like improved death animations for infected, day time events, and weather effects are akin to frosting on a cake—it makes a good thing that much better. If you are lucky enough to have a choice, then pick this game up for PC. It will be cheaper, and have more support from the community and developers then the Xbox 360. Regardless, any gamer who enjoyed the original will love the sequel. Snerts Snazzy Score grants this title a reputable 4.8 out of 5. Just like their advertisements say L4D2 has, “New Friends. More Zombies. Better Apocalypse.”

Saturday, December 27, 2008

Left 4 Dead

Game: Left 4 Dead

System: Xbox 360 & PC

Release: November 2008


Anyone who is a fan of the First Person Shooter should know Valve. They are the geniuses responsible for such dynasties as Half-Life, Counter Strike, Portal, Team Fortress, and most recently Left 4 Dead. All of these games have remarkable gameplay and addictive multiplayer. Valve has an unbeaten record of success in the FPS market similar to Blizzards thriving supremacy in online RPGs.

Left 4 Dead feels remarkably similar to other Valve games with the same great gameplay that is expected from the Source engine. Combat is smooth and intense. For the single player and coop game modes users take control of four survivors. These lucky fellows get to fight there way out of a zombie infection that has apparently taken over most of the country. Now these aren’t your typical zombies. They are fast and numerous jumping over obstacles to kill anyone who is not infected. If you are familiar with 28 Days Later, then you have a good idea of what you will be up against. The “Horde” is supported by five boss zombies—tank, smoker, boomer, hunter, and witch. The tank is a hulk like zombie that deals out a ton of damage. Smokers can snatch survivors with their long tongues paralyzing them until the tongue or Smoker are destroyed. Hunters pounce on their victims pinning them to the ground. Boomers are zombie Fat Bastards who puke on survivors to attract a Horde and explode when killed. Finally there are witches. These crying bitches will destroy all survivors if they are not careful. She is more powerful then a tank, and is best left alone.


The survivors consist of four well done stereotypes. First there is Bill. He is a Vietnam vet who misses the good ole days of killing Charlie. Second is Francis, who apparently loves chaos. This makes the zombie infection a welcomed change of pace to his boring biker days. Then there is Zoey. She just so happens to be the sexy college brunette who loves watching zombie movies. Finally there is Louis. He fills the role of the minority/office worker. He sees the infection has a way out of his dead end job. The survivors handle identically. They can wield the same limited armaments—pistols, smg, assault rifle, hunting rifle, shotguns, pipe bombs, and molotov cocktails. All of these characters are done well, but it would have been nice to have more. With so many stereotypes in the world there could have been additional characters to choose from.

Left 4 Dead is purely a multiplayer game. There is a single player campaign, but it provides little entertainment beyond an initial play through. The two multiplayer game types are Versus and Coop. The later allows four players to venture through a campaign against purely AI enemies. The former provides users the opportunity to play as the Boss Infected. Coop games take advantage of all four campaign stories, but Versus utilizes only two. The limited number of maps is a disappointment, but Valve mixes up each game by randomizing enemy/item spawn points. This means that
each game produces a unique experience—this is especially true in Versus when humans are controlling the boss zombies. At the end of each campaign the stats are displayed like the credits to a movie complementing the horror movie atmosphere this game produces.

Valve has done it again with another successful FPS multiplayer game. There ability to produce addictive entertaining experiences is truly fantastic. The smooth gameplay, random spawn points, and amazing AI produce an intense experience any FPS veteran can appreciate. If Valve continues to support this game with new maps—and maybe characters—then it could possibly become as big as Counter Strike. Rubber’s Review grants Left 4 Dead a 4.5 out of 5.