System: Xbox 360 & PC
Release: November 2009
Left 4 Dead was a nice change of pace for the FPS genre.

When Valve announced a sequel many fans became angry and went to their ultimate source of venting—the internet. Some even went so far as to start/organize a boycott. I don’t agree with the boycott on principle, but I do understand where the hate is coming from. L4D was light on content, and many believed Valve would continue to release new DLC packs. This wasn’t some imaginary assumption made by a nerd in some basement back east. No. This was what Valve stated, and many (including myself) felt ripped off. This feeling was intensified for console gamers, which lacks the supportive community found on the PC. In hind sight, I should not have purchased L4D and saved my money for the complete experience that is L4D2.
The sequel has everything the original had and more. New weapons, characters, maps, enemies, and equipment create a similar yet different experience. The most obvious difference for weapons is the inclusion of melee. Wield everything from an electric guitar to a katana, and slice n’ dice your way to safety. This new feature is ridiculously fun adding an extra layer of combat to the already solid formula. Guns have also seen an improvement with both selection and performance. The same types—shotgun, smg, assault rifle, hunting rifle, and pistol—exist throughout the game, but there is a greater variety. Pistols, for example, include the traditional 9mm along with the new magnum. Assault rifles include AK47, a three round burst rifle, and the old school M16. The final addition to weapons is special ammo. Incendiary and frag bullets add some extra punch to help players survive this zombie apocalypse.

The South seems to have had a peculiar effect on the infected. They’ve evolved again into three new types: Charger, Jockey, and Spitter. The first infected mentioned should be pretty self explanatory. Chargers charge grabbing one survivor to pummel while knocking the rest back like bowling pins. Jockey’s are the little brother of hunters. They leap onto survivors, but instead of pinning them, they take control of their movements. This is quite deadly especially near ledges and witches. The final new infected is also self describing. Spitters spit a coercive green goop that spreads across the ground on contact. Killing the Spitter will result in a smaller pool of acid spilling from the corpse. All three new infected throw any L4D vet a curve ball, and really supports the idea of a true sequel. For fans of the first game don’t fret. The original infected squad is still present. Players simply get more zombie action with the sequel.

Even if you doubted Valve’s ability to make a genuine sequel, and not an over budget expansion pack, you should give Left 4 Dead 2 a chance. The major changes listed above are just the tip of the ice berg. Many smaller features like improved death animations for infected, day time events, and weather effects are akin to frosting on a cake—it makes a good thing that much better. If you are lucky enough to have a choice, then pick this game up for PC. It will be cheaper, and have more support from the community and developers then the Xbox 360. Regardless, any gamer who enjoyed the original will love the sequel. Snerts Snazzy Score grants this title a reputable 4.8 out of 5. Just like their advertisements say L4D2 has, “New Friends. More Zombies. Better Apocalypse.”
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