Showing posts with label shooter. Show all posts
Showing posts with label shooter. Show all posts

Tuesday, January 11, 2011

Hot Wars and Zombies

Game: Call of Duty Black Ops

System: PC, Wii, Xbox 360, PS3

Release: November 2010





The Cold War turns hot in another solid Call of Duty experience. Seven videogames later and this series is still delivering top notch entertainment. The campaign presents a decent fictional story that takes players across the world. Multiplayer returns with new features, maps, and weapons. Zombies also make a come back in a variety of forms. There is even a kick ass commercial made by the good folks at TBWA\Chiat\Day (my employer).

Overall Black Ops was more enjoyable then Modern Warfare 2. Zombies is way better than the co-op missions of old. After finishing the campaign players are treated to a wonderful video featuring Castro, Nixon, and JFK. The three men are talking business when zombies invade. A few awesome one liners are spoken and the game begins. Brilliant! There is also a top down arcade version of Zombies, and all of the above can be played by your lonesome or with a friend. This game mode as sure come a long way from its roots as a pet lunch project.

Multiplayer really feels different thanks to the gambling system. Players can use digital dollars to literally put their money where their mouth is. The cash is earned by performing well during multiplayer matches, and can be used to purchase new items. Other then that, the MP is what you would expect from the franchise. Robust player population. Fun gameplay. Addictive leveling system. etc. etc. etc.

Black Ops' plot was reminiscent of the first Modern Warfare. The usual two main character formula was set aside for something...gasp...new. Now things are focused on one guy, although, you do play multiple people.OK that's not very new, but it's something different for the franchise. The knowledge this man possess can prevent the next major war, but he's fucked up from all the brainwashing. Things get complicated and progressively more entertaining--especially the helicopter segments. Some torture scenes here, a flash back there, and a dash of split personality sets thing right by the end. How? By shooting shit of course.

Call of Duty continues to dominate the FPS console market. Black Ops is jam packed with gamer goodness. My friends and former colleagues at Treyarch should be proud. Fans of first-person shooters will have no problem paying Full Price! There is plenty of bang for your buck, but if you're like me the franchise may be wearing thin. Snerts Snazzy Score is On Sale! You will enjoy this game, but it is another Call of Duty. How many mountains, jungles, deserts, and towns can your M16 run through? Save some cash. Wait for that sale, or used game price drop.

Wednesday, September 22, 2010

A Decade of Bungie

Game: Halo: Reach

System: Xbox 360

Release: September 2009
EPIC!

Halo: Reach is the last game in the franchise developed by Bungie. In 2001, one of the best independent studios released Halo: Combat Evolved. Since then there has been Halo 2, Halo 3, and Halo: ODST. Each successor added new features and a new story, but they all felt very similar. Halo Reach, however, is an entirely new experience unlike any FPS on the market. Bungie utilized the best from games like Unreal Tournament, Tribes, Call of Duty, and of course older Halo's. The end product is a well polished game with hours upon hours of fun content.

Halo Reach is divided up into three game modes: Campaign, Firefight, and Multiplayer. All three can be played on or off line. They also come with a ton of options to customize your experience as you see fit.

Snerts in action!
The Campaign tells the story of Noble Team a group of Spartans on Reach. Any fan of the Halo universe knows Reach is a doomed planet. The Covenant destroys Reach and leaves few survivors as they make their way towards Earth. Knowing that the ending wouldn't be happy gave the game an Empire's Strikes Back feeling. The colors are more subtle with less bloom effects. The characters display a sense of desperation as the invading aliens decimate their planet. By the end just about everyone you have met dies. Bungie also does a great job of tying Noble's story to the events in Halo 1-3. Finally they break up the FPS action with a few turret rail gun segments, and a outer space dog fight mission that is reminiscent of the N64 game Rogue Squadron.


Like previous Campaigns, there are dozens of options to keep things fresh. Skulls from Halo 3 make a return, and so does Scoring Mode. These features, however, are nothing compared to what Firefight has to offer. (Firefight is a cooperative game mode where a team fights wave after wave of enemy AI.) You can customize just about everything for this cooperative game type. You can tweak: damage output, shields, health, weapons, infinite ammo, what enemies appear each wave, how the enemies appear, AI damage and shields, etc. etc. etc. I literally spent an hour just thumbing through all the options. I also enjoyed the different Firefight modes like Gruntpocalypse--all Grunts all the time. Firefight as sure come a long way since ODST.

Multiplayer is also full of new features. Most notably Invasion. This game mode pits Elites vs. Spartans. The objective is defense for the later, and offense for the former. There are three sections per round, and completing a section unlocks more load outs, weapons, and vehicles. The game ends when time runs out, or the Elites have completed all three objectives. This game mode is unlike anything I've seen before. It has all the chaos of a Big Team Battle with a hint of Assault and King of the Hill.

As I mentioned in my review of Halo Reach Beta, there are other new game modes like Headhunter and Stockpile. So far the additions have been very enjoyable, and supplement the traditional game modes nicely. The armor abilities, however, are what really distinguish Reach from other Halo's. Being able to sprint, use a jet back, become invisible or invincible, etc. adds a new layer to the tasty gameplay cake. Check out my Beta review for more details about armor abilities.

Rocket Hog FTW!
Do you think I'm done writing about new features? Well guess again buddy. Reach also has a leveling system that unlocks new armor for your Spartan. The system is cumulative, and is very similar to the recent Call of Duty tittles. The unlockables are for functionality and aesthetics. Some pieces will allow you to carry more ammo, health, or grenades.  In addition to armor you can unlock character voices for Firefight, and other surprises that I won't ruin in this review.

Halo: Reach is what fans of Halo: Combat Evolved have been waiting for. A truly new experience that feels more complete then the rehashes of Halo 2, 3, and ODST. Bungie has stepped their game up, and illustrated why they are one of the best FPS developers in the business. Reach has more game modes, features, and options then any other title on the market. Snerts Snazzy Score is a 6 out of 5---yes it's that good! So go ahead and buy yourself a copy. Then say goodbye to all non-gamer friends and family.

Friday, August 6, 2010

Don't Be Scared!

Game: F.E.A.R. 2: Project Origin

System: Xbox 360, PS3, PC

Release: February 2009


On the surface F.E.A.R. appears to be an excellent FPS franchise. There is bullet time, crazy guns, and spooky stuff. The gameplay is solid. The graphics are polished. The AI acts intelligent, and there is some environmental damage for shits and giggles. Yet whenever I play through a F.E.A.R. game I'm overcome with a sense of indifference. I'm knee deep in blood as some mystical bitch tears apart my squad and I just don't care. Some geek I've been tracking down gets his head ripped off, and I barely bat an eye. The ending cinematic for the sequel brought about a sense of joy because I could get the next title from my Gamefly account.

The single player game is fun. I enjoy the overpowered bullet time. The nail gun is back in all it's glory, and there is even an awesome disintegration gun. The armored mech segments are a good idea, and some of the scary moments gave me chills. Especially during the ghost sections where it is unclear who is a threat. The majority of plot points, however, are your typical set up. Teammates do something stupid. They die, and you have to push on despite the "tragic" losses. Some chick keeps barking orders, and in the end you impregnate a telekinetic super being? At least I think that's what the ending is all about.

Multiplayer....well I didn't even bother. Why waste my time on low population games when I still enjoy fantastic franchises like Halo, Call of Duty, and Left 4 Dead? DLC content keeps the big three fresh enough for me.

Should you play F.E.A.R.? Only if your a die hard FPS fan, or your in need of something a bit different during the summer lull. There really isn't anything special. Snerts Snazzy Score is a 3 out of 5.