Showing posts with label Halo Reach. Show all posts
Showing posts with label Halo Reach. Show all posts

Wednesday, September 22, 2010

A Decade of Bungie

Game: Halo: Reach

System: Xbox 360

Release: September 2009
EPIC!

Halo: Reach is the last game in the franchise developed by Bungie. In 2001, one of the best independent studios released Halo: Combat Evolved. Since then there has been Halo 2, Halo 3, and Halo: ODST. Each successor added new features and a new story, but they all felt very similar. Halo Reach, however, is an entirely new experience unlike any FPS on the market. Bungie utilized the best from games like Unreal Tournament, Tribes, Call of Duty, and of course older Halo's. The end product is a well polished game with hours upon hours of fun content.

Halo Reach is divided up into three game modes: Campaign, Firefight, and Multiplayer. All three can be played on or off line. They also come with a ton of options to customize your experience as you see fit.

Snerts in action!
The Campaign tells the story of Noble Team a group of Spartans on Reach. Any fan of the Halo universe knows Reach is a doomed planet. The Covenant destroys Reach and leaves few survivors as they make their way towards Earth. Knowing that the ending wouldn't be happy gave the game an Empire's Strikes Back feeling. The colors are more subtle with less bloom effects. The characters display a sense of desperation as the invading aliens decimate their planet. By the end just about everyone you have met dies. Bungie also does a great job of tying Noble's story to the events in Halo 1-3. Finally they break up the FPS action with a few turret rail gun segments, and a outer space dog fight mission that is reminiscent of the N64 game Rogue Squadron.


Like previous Campaigns, there are dozens of options to keep things fresh. Skulls from Halo 3 make a return, and so does Scoring Mode. These features, however, are nothing compared to what Firefight has to offer. (Firefight is a cooperative game mode where a team fights wave after wave of enemy AI.) You can customize just about everything for this cooperative game type. You can tweak: damage output, shields, health, weapons, infinite ammo, what enemies appear each wave, how the enemies appear, AI damage and shields, etc. etc. etc. I literally spent an hour just thumbing through all the options. I also enjoyed the different Firefight modes like Gruntpocalypse--all Grunts all the time. Firefight as sure come a long way since ODST.

Multiplayer is also full of new features. Most notably Invasion. This game mode pits Elites vs. Spartans. The objective is defense for the later, and offense for the former. There are three sections per round, and completing a section unlocks more load outs, weapons, and vehicles. The game ends when time runs out, or the Elites have completed all three objectives. This game mode is unlike anything I've seen before. It has all the chaos of a Big Team Battle with a hint of Assault and King of the Hill.

As I mentioned in my review of Halo Reach Beta, there are other new game modes like Headhunter and Stockpile. So far the additions have been very enjoyable, and supplement the traditional game modes nicely. The armor abilities, however, are what really distinguish Reach from other Halo's. Being able to sprint, use a jet back, become invisible or invincible, etc. adds a new layer to the tasty gameplay cake. Check out my Beta review for more details about armor abilities.

Rocket Hog FTW!
Do you think I'm done writing about new features? Well guess again buddy. Reach also has a leveling system that unlocks new armor for your Spartan. The system is cumulative, and is very similar to the recent Call of Duty tittles. The unlockables are for functionality and aesthetics. Some pieces will allow you to carry more ammo, health, or grenades.  In addition to armor you can unlock character voices for Firefight, and other surprises that I won't ruin in this review.

Halo: Reach is what fans of Halo: Combat Evolved have been waiting for. A truly new experience that feels more complete then the rehashes of Halo 2, 3, and ODST. Bungie has stepped their game up, and illustrated why they are one of the best FPS developers in the business. Reach has more game modes, features, and options then any other title on the market. Snerts Snazzy Score is a 6 out of 5---yes it's that good! So go ahead and buy yourself a copy. Then say goodbye to all non-gamer friends and family.

Wednesday, June 9, 2010

Reaching for a New Halo

Game: Halo Reach (MP Beta)

System: Xbox 360

Release: Finished Game is due Nov. 2010.


Halo has stuck to the same formula over four games. Minor adjustments and additions have occurred with each release, but the thirty seconds of fun remains the same. All Halo games consist of the following.

Grenades and melee supplement standard gunfire.
Shields regenerate.
Vehicles a plenty.
Aliens aka Covenant.
Space zombies aka Flood.
Space marines.
Campaign supports co-op, but story is meh.
Multiplayer is fun with a variety of game types.

Recently Bungie and Microsoft launched a beta multiplayer test for Halo: Reach. I have never experienced a Halo like Reach. The controls have been changed for the better. No longer will you have to remove your thumb from the right analog stick to melee. Right bumper is melee. “X” is finally reload/use. Left bumper activates armor abilities—more on that later. “B” changes grenade type, and everything else is unchanged. This minor tweak does wonders for the gameplay, and is a welcomed change to the traditional, and outdated, control scheme. Armor abilities are the most exciting addition to gameplay. Players can select between various load outs before spawning in. This dictates your weapon selection and armor ability. Four different armor abilities exist for Spartans, and two options are given to Elites. The later can utilize invisibility and a handy dodge move. The former is given sprint, armor lock, jet pack, and invisibility. Armor lock temporary makes the Spartan invincible and releases a EMP shock wave. The others are self explanatory. These new moves really spice up the battlefield, and create an extra layer of strategy to an already fantastic franchise. New moves are not the only add on for Halo Reach. Players will get to experience a variety of fresh game modes. Headhunter, for example, puts a new spin on King of the Hill and Deathmatch. Kill an opponent so they drop a skull. Turn the collected skull(s) into the nearest objective point before someone kills you. Stockpile is a capture the flag (CTF) game. Three or more flags spawn across the map. Gather up the flags and return them to your base. Keep the flags in your base until the count down is over. Rinse and repeat.

The most original Halo game type is Invasion. Spartans defend key objectives as Elites attempt to capture said objectives. Three separate zones provides different armor abilities and weapon load outs. Vehicles come into play, and up to twelve players can participate. Fans of Big Team Battles will love this new mode. ODST had me worried that Bungie's day in the sun were over. The Reach Beta has decimated those concerns. New game modes. New abilities. New maps. New weapons and more that I didn't even mention in this post. I am officially excited about Halo Reach, and if your a fan of MP FPS action so should you.