Wednesday, July 17, 2013

Fallout Lite

Game: Rage

System: PS3, Xbox 360, PC

Release: October 2011

Rage was one of those games I really wanted to love. The classic post apocalypse setting. Vehicle races and combat. Open world environment. Gorgeous graphics and smooth gameplay. All are ingredients for a great game, but something was missing. That something was variety.

If you've played the first half of Rage, then stop. The second half is exactly the same. Find the main town. Get some guns and vehicles. Upgrade equipment by earning money from completing missions and races. Watch towns get taken over by the "Authority" as secrets from your past are revealed. End with some sort of climax. Rinse, wash, repeat. It's like having sex twice in a row. Everything is still fun, but you've seen it all before and it takes longer to finish.

The plot is almost a blatant rip off of Fallout 3. Instead of Vaults there are Arks. Instead of The Enclave there is The Authority. Instead of ghouls there are mutants. The main character wakes up/escapes/leaves the Vault/Ark to change the chaotic world that has risen from the ashes. Outside they encounter multiple factions that range from wild mutants to small settlements to large cities. Rage is like Fallout stripped of the compelling plot, interesting setting, and RPG elements. It's Fallout Lite with vehicles.

Gameplay is what you would expect from a title developed by Id. In this regard, the creators of Doom and Quake have not lost their FPS touch. The controls are smooth and responsive. Driving is fun, and reminds me of my days working on Mercenaries 2: World in Flames. Weapons are your standard FPS arsenal with the exception of the crossbow and wingsticks. The latter is basically the boomerang the kid used in the movie Mad Max, and both are a vain attempt to provide a stealth option.

Enemies could be smarter, and most encounters follow the standard FPS rhythm. Melee characters will charge blindly into your cross-hair. Gunslingers will attempt to hide behind cover yet always seem to poke their head out just long enough for you to get a shot off. If you stay in one spot for too long, then a grenade will be tossed to force you from cover. None of this is bad, but it hardly provides anything unique to a saturated genre.

The standard gameplay formula is enhanced by the top notch graphics and sound. I found myself staring at the vast landscape and beautiful clouds for minutes at a time. Character models are nicely detailed. The voice acting is a mix of no names and celebrities like John Goodman, but all deliver their lines well. The music fits the environment, but doesn't particularly stand out. All in all the presentation is the strongest selling point for Rage.

Presentation alone, however, doesn't make for a great game. The unoriginal plot was poorly executed. The repetition is terrible, and affects everything from pacing to gameplay. If this game was released when the PS3 and Xbox 360 launched, then it could have been a hit. Yet after so many years of shooters Rage fails to stand out from the crowd.



Tuesday, May 21, 2013

One Box to Rule Them All

Today Microsoft revealed the new Xbox console to be released later this year. Called Xbox One, the system is striving for dominance in the living room of tomorrow.


Reminiscent of an old VHS player, the physical look of the new machine is unimpressive. That said, the first Xbox was also a giant box, and that didn't stop me from enjoying some excellent games. What's under the hood is more important.

Xbox One is definitely an upgrade from the Xbox 360. The RAM goes from 512 MB to 8 GB. Standard hard disk drive goes from 20 to 500 GB. Cloud software is no longer just for saving. With the new system cloud computing can take over some of the processing power. This will allow developers to create larger multiplayer matches thanks to the dedicated servers. Currently the average game allows 16 to 32 players, but with the upgrade, games will be able to reach up to 128 players. Cloud computing will also allow players to access their achievements and installed games from whatever console they sign in on. No more memory cards, or person-to-person MP, thanks to this new tech.

Xbox One features a built in wi-fi adapter and a blu-ray player. This doesn't seem like much for PS3 owners, but for Xbox fans it's a welcomed addition. There is no backwards compatibility, and for the most part the controller is the same. The system is also extremely quite compared to previous consoles.

The Kinect is now a standard feature, and has received a significant update to its capabilities. The new camera is 1080p, and captures video at 60 frames per second. The motion based system can now detect your entire body with greater ease, measure your heart rate, and voice commands run everything and anything the console has to offer. Interestingly the controller wasn't even apart of the main demonstration today. The speakers utilized Kinect and smartphones to navigate through the presentation.

Overall the hardware upgrades seem decent enough. I would have liked more RAM, and an HDD seems out of date compared to the SSD tech seen in today's PCs. The lack of backwards compatibility is a shame. The Kinect seems to have improved, but without personally testing the device I can't say for sure. (Past experience with the 360 version has left me unimpressed.) Cloud computing is a welcomed addition, yet I wonder how long the dedicated servers will remain open. The beauty of peer-to-peer system is the game lives on as long as there is another person to play with or against. Will Microsoft go the EA route, and shutdown servers a few years after a game is released?

Microsoft is definitely taking a page from EA in regards to used, and rented, games. All Xbox One games will have to be installed onto the hard drive. Once installed the game links to your Xbox Live account. If you want to play the game on another Xbox One, then you will have to pay a fee for the second install. No more going to a friends house with your game to play on their console. Hell, you can't even play the same game, in the same house, on two separate systems. This seems terrible to a person who grew up sharing games with friends and siblings.

GameFly and GameStop are in for some changes as this "feature" will directly effect their businesses. Are you willing to pay an extra fee, on top of the costs of the used game, to play? How will game rental business continue to operate? These are questions that will have to be answered as more information is revealed about Xbox One.

Besides the hardware, the main focus of today's unveiling was to showcase Microsoft's ambitions to dominate your living room. Need to make a phone call? Use Skype on Xbox One. Want to watch TV? Give a verbal command, and Kinect will switch to your cable box. Need to check out your fantasy team stats? Don't bother with the tablet. Use the "Snap In" feature to simultaneously surf the web while watching ESPN.

The "Snap In" idea is really neat, but anyone used to a PC will probably produce a patronizing sigh. The Xbox One basically allows you to have two working windows at once. Taking a phone call on your TV may also take some getting used to, and I wonder how clear the communication is when the Kinect is across the living room. Finally switching between cable television, and your game console, can be done today with the TV remote. It's called the "input" button.

Not many games were showcased today, but this is no surprise with E3 right around the corner. Of course EA came on stage to hype up the same sports titles gamers have seen since the Sega/SNES days. Also, Call of Duty: Ghost was featured. None of the videos showed significant gameplay, and mostly touted the tech behind the game. Am I suppose to be excited for fish with AI and a dog, or that new physics engine for sports titles? Cause I'm not.


Microsoft has a long ways to go before I start pinching pennies for an Xbox One. The new features showcased today didn't produce any "wow" factor, and I'm concerned with some of the upcoming changes. Perhaps my opinion will change once more games are hyped at E3, or maybe it's time for me to start looking at the PS4.