System: PS3, Xbox 360, PC
Release: October 2011

If you've played the first half of Rage, then stop. The second half is exactly the same. Find the main town. Get some guns and vehicles. Upgrade equipment by earning money from completing missions and races. Watch towns get taken over by the "Authority" as secrets from your past are revealed. End with some sort of climax. Rinse, wash, repeat. It's like having sex twice in a row. Everything is still fun, but you've seen it all before and it takes longer to finish.
The plot is almost a blatant rip off of Fallout 3. Instead of Vaults there are Arks. Instead of The Enclave there is The Authority. Instead of ghouls there are mutants. The main character wakes up/escapes/leaves the Vault/Ark to change the chaotic world that has risen from the ashes. Outside they encounter multiple factions that range from wild mutants to small settlements to large cities. Rage is like Fallout stripped of the compelling plot, interesting setting, and RPG elements. It's Fallout Lite with vehicles.
Gameplay is what you would expect from a title developed by Id. In this regard, the creators of Doom and Quake have not lost their FPS touch. The controls are smooth and responsive. Driving is fun, and reminds me of my days working on Mercenaries 2: World in Flames. Weapons are your standard FPS arsenal with the exception of the crossbow and wingsticks. The latter is basically the boomerang the kid used in the movie Mad Max, and both are a vain attempt to provide a stealth option.

The standard gameplay formula is enhanced by the top notch graphics and sound. I found myself staring at the vast landscape and beautiful clouds for minutes at a time. Character models are nicely detailed. The voice acting is a mix of no names and celebrities like John Goodman, but all deliver their lines well. The music fits the environment, but doesn't particularly stand out. All in all the presentation is the strongest selling point for Rage.
