System: PS3, Xbox 360, PC
Release: June 2009
Ghostbusters the game could have easily been the third movie. The original cast shows up for another slime filled adventure through New York City. Players take on the role of silent rookie who gets to test all the new experimental equipment. The story is your typical Ghostbusters tale. Ghosts appear. Jokes are made. Gadgets are used. Government agencies get pissy. Ghostbusters are called to save the day. The designers did a great job of capturing the essences of the movie and incorporating it throughout the game.

Gameplay is the weakest part of Ghostbusters. The dodging mechanic is slow. Your teammates are consistently incapacitated, and require your assistance to continue fighting. Only two of the four weapons are useful, and the main character takes up most the screen. The vision impairment hinders your ability to fight multiple foes, which is always necessary because your AI teammates suck.
It's not all bad. The designers made a wonderful game that combines lazers, slime, and fishing. Ghost fights come in two flavors. One is the standard, “There coming right for us! SHOOT till there dead!” The other is classic Ghostbuster. You wear down the ghost with your proton beam. Once thier health is low you can capture them with your beam and slam them a round. To slam the ghost you move the analog stick back and forth like in a fishing game. Throw down a trap and guide the ghost to it's new home. Tada you just bagged your first ghost, and it was th--------is big.

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