Showing posts with label Rockstar. Show all posts
Showing posts with label Rockstar. Show all posts

Wednesday, September 14, 2011

Detect This!

Game: L.A. Noire

System: PS3, Xbox 360, PC

Release: May 2011


Rockstar's claim to fame is the Grand Theft Auto series. It generated the buzz and the bucks that transforms a studio into something legendary. Recently the developer has stepped out from their safety bubble with hits like Red Dead Redemption and more recently L.A. Noire. Fans have gone from the wild west to the wild--geez that's fucked up--streets of post WWII Los Angeles.

L.A. Noire is a unique game. Do not expect the typical experience, but anticipate Rockstar's uncanny ability to tell a good story. Some gameplay features are of the cut and paste variety. Players will run, gun,  drive, and take cover. The meat of the game, however, lies in its interrogation system.

Colen Phelps (fans of Mad Men will recognize the actor Aaron Station) spends most of his time gathering clues and interviewing P.O.I's (people of interest). During questioning the player often has to decide if a character is lying, in doubt, or telling the truth. To illustrate their intent Rockstar has developed a fantastic motion capture system that portrays the actors expressions vividly. Liars will dart their eyes back and forth. If they're a pro, then their tell will be more subtle like the biting of a lip. It's an effective original system that is both fun and challenging.

Too bad the same can' t be said for finding clues. Ever play Zelda: Ocarina of Time? Of course you have. Recall the groundbreaking rumble pack? Why wouldn't you? Remember the feature where secrets would make said rumble pack do its thing? Uh, maybe? If the answer is yes, then you have already experienced the clue discovery system of L.A. Noire. Walk around the crime scene and wait for that sweet sweet vibration. Then if you aren't too tuckered out press the A button (or X for those PS3 chaps) and move the analog stick around and around. Volia you have just found a clue.

Rockstar also provides the typical open world filler. There are secret cars and landmarks to discover, and random acts of violence that must be stopped. After all street crime must be kept to a minimal. Some of the crime scenarios and secret cars are fun. They weren't, however, worth going out of your way for.

I can really appreciate Rockstar's first attempt at the detective thriller. The writing and acting were solid. The game was fun and original. I really enjoyed the combination of run & gun with interrogation. I'd also be lying if I didn't mention my appreciation for the setting and attention to detail. Snerts Snazzy Score is On Sale! Find the game on the cheap so you can afford the DLC content. I'm personally jealous of anyone who's gone through Refer Madness.



Monday, February 14, 2011

The Good, The Bad, and The Undead

Game: Undead Nightmare (Red Dead Redemption Expansion)

System: Xbox 360, PS3

Release: November 2010



Saddle up partners it's time to hit the trails. There's a trouble a foot. Some dam fool has risen the dead. Now they walk the earth, and only you...what's that? You've heard this one before. Oh...

Undead Nightmares is a decent run of the mill zombie experience. John Marston watches his family turn into zombies, but manages to avoid getting harmed. He locks them in a room, and sets off to solve the mystery. Along the way he visits everything and everyone from the main game. Only now there's zombies, the four horses of the apocalypse, and some new guns for shits and giggles. Eventually some random mystical character finds John and helps him save the day.

Gameplay is the main reason for more Red Dead, and things have been altered slightly to fit the zombie motif. There are new weapons, horses, and side quests. The most interesting weapons are the torch, explosive rifle (think cannon balls from a boom stick), and the deadly blunderbuss that shoots body parts. Finding and taming the four horses of the apocalypse is a neat touch, and picking flowers now provide upgrades like phosphorous bullets. The other side quests are predictable fetch like crap (more on that later) that I mostly ignored.

Luckily the AI and combat can be extremely intense compared to the main game. There are different classes of zombies that will seem oh so familiar to Left for Dead veterans. There are chargers, spitting zombies, and fast moving crawlers that move around on all fours. Enemies will surround you quickly if you stand still, and ammo is scare until the later half of the game. Zombies will also pull you off your horse, and the undead wildlife will relentlessly chase you. The gameplay and AI are hands down the best feature of the Undead Nightmares.

Missions on the other hand are repetitive and predictable. Go to this town and help the survivors. Go here and find a clue. Go there for some flowers. Oh now go back to that town because they're being attacked again. Each town you save unlocks a new gun, and provides a new save point with some ammo crates. You can also only fast travel between towns you save making this feature key to completing this game. There are probably six-ish quests that relate to the main story, and the ending seems abrupt. Call me picky, but I wanted a little something more like that one locomotive mission to Mexico.

Undead Nightmares is a fun experience, but it's nothing special. Playing more Red Dead Redemption is always welcomed, and this was probably the games saving grace. The new gameplay features were neat, but the missions were boring. The story was cookie cutter zombie horror in a cookie cutter western setting. Snerts says Gamefly this bad boy. No need to buy, but it's sure fun to try.

Sunday, December 5, 2010

Cowboys Rule

Game: Red Dead Redemption

System: Xbox 360, PS3

Release: May 2010


Red Dead Redemption is one of the best games I have played this year. Rockstar's team in San Diego does an excellent job. Their presentation of the dieing American West is unique and surprisingly accurate. The influences from older Western movies is obvious, but the solid writing, character development, and visuals set this game apart. There is also great multiplayer action, and zombie DLC to add on more hours of fun

Multiplayer is a blast. Players begin in a Free Roam session with a mule and a six shooter. Team up with other players, by making a posse, to take on objective missions. There are also team based games, but if you want to be a dick, you can just shoot anyone who looks at you funny. Collect money to unlock better equipment and other goodies. I didn't play as much MP as I did SP, but what I did experience was very reminiscent to Diablo II. Meet up and kill enemy AI. Just no loot or wizards.

Single player was dominated by strong writing, beautiful landscapes, and the lasso. The writing developed fascinating characters, and the plot was unique to the video game industry. Players take on the role of John Marston. He used to be a Robin Hood of sorts. A member of a gang that supposedly robbed from the rich to give to the poor. Well some of the other members went crazy. John tried to run away and start anew, but that darn pesky no good Federal Government decided to make a reunion of sorts. They kidnapped his family, and blackmailed him into killing his former gang. Now John does what these bastards ask, but in the end...well I don't want to spoil it.

Gameplay is what you would expect from a Rockstar game. The cover system works very similar to that of GTA IV. Horses handle different then cars, and there are fun things like bullet time and lassos. The former is overpowered. There is so much time to line up dozens of shots in bullet time that it almost seems unfair to the poor stupid AI. The lasso is my favorite weapon. Run up to anyone you want. On foot or on horse lasso that mofo and drag them through the streets. Hogtie criminals that rob stores to watch the owners kick the crap out of them. The lasso put more smiles on this face then any other aspect of Red Dead.

The last thing worth mentioning are the eye popping visuals. The character models are not much better then the GTA's, but the landscape is fantastic. Huge vast spaces to explore. Mountains, rivers, plants, animals, the stars, and the moon will keep you wandering around this game world for hours. There were some minor visual issues with level of detail popping and the occasional horse impersonating an ostrich. Unfortunately with a game this large it appears such issues are an industry norm.

Many have dubbed this epic cowboy adventure as a mere GTA clone. They are absolutely positively correct. The brilliant part is the game feels different then any of the GTA games. Horses, lassos, and an bullet time ad just enough gameplay elements to make it few new. The fantastic writing and change in scenery produce an entire different world to explore that seems vastly larger then any city. Red Dead Redemption will keep you entertained for months on end. Multiplyaer, DLC, and a solid 15 hour single player campaign is worth the Full Price of admission. Now go on out there partner and rustle up some fun.